Struct TokioP2PNetworkServer

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pub struct TokioP2PNetworkServer { /* private fields */ }

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impl TokioP2PNetworkServer

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pub fn new( name: impl Into<String>, socket: UdpSocket, tokio: Option<Runtime>, ) -> Self

Owns the passed runtime, using it only if no contextual handle is available; if None is passed, it creates a runtime with multi-threaded support, CPU-based thread pool size and all features enabled.

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pub fn start<UntypedMsgHandlerT: UntypedMsgHandler + 'static, MsgT, DeT>( &self, handler: UntypedMsgHandlerT, deserializer: DeT, buffer_size: usize, ) -> Result<TokioJoinHandle<()>>
where MsgT: ActorMsg, DeT: Fn(&mut [u8]) -> P2PNetworkResult<MsgT> + Send + 'static,

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