Struct Actor1

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pub(crate) struct Actor1 {
    pub(crate) self_ref: DynActorRef<AnActorMsg>,
    pub(crate) node_id: String,
    pub(crate) actor_system: DynActorSystemHandle,
    pub(crate) network_out: DynP2PNetworkClient,
    pub(crate) ping_count: u8,
    pub(crate) spawn_count: u8,
}

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§self_ref: DynActorRef<AnActorMsg>§node_id: String§actor_system: DynActorSystemHandle§network_out: DynP2PNetworkClient§ping_count: u8§spawn_count: u8

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impl Actor1

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pub(crate) fn new( self_ref: DynActorRef<AnActorMsg>, node_id: impl Into<String>, actor_system: DynActorSystemHandle, network_out: DynP2PNetworkClient, ) -> Actor1

Trait Implementations§

Auto Trait Implementations§

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impl Freeze for Actor1

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impl !RefUnwindSafe for Actor1

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impl Send for Actor1

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impl !Sync for Actor1

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impl Unpin for Actor1

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impl !UnwindSafe for Actor1

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.