pub(crate) struct Actor1ToActor2<Actor1RefT>{
pub actor1_ref: Actor1RefT,
}Fields§
§actor1_ref: Actor1RefTTrait Implementations§
Source§impl<Actor1RefT> Clone for Actor1ToActor2<Actor1RefT>
impl<Actor1RefT> Clone for Actor1ToActor2<Actor1RefT>
Source§fn clone(&self) -> Actor1ToActor2<Actor1RefT>
fn clone(&self) -> Actor1ToActor2<Actor1RefT>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<Actor1RefT> Debug for Actor1ToActor2<Actor1RefT>
impl<Actor1RefT> Debug for Actor1ToActor2<Actor1RefT>
Source§impl<Actor1RefT> TypedMsgHandler<Actor1ToActor2<Actor1RefT>> for Actor2<Actor1RefT>
impl<Actor1RefT> TypedMsgHandler<Actor1ToActor2<Actor1RefT>> for Actor2<Actor1RefT>
fn receive(&mut self, msg: Actor1ToActor2<Actor1RefT>) -> Option<ActorControl>
impl<Actor1RefT> ActorMsg for Actor1ToActor2<Actor1RefT>
Auto Trait Implementations§
impl<Actor1RefT> Freeze for Actor1ToActor2<Actor1RefT>where
Actor1RefT: Freeze,
impl<Actor1RefT> RefUnwindSafe for Actor1ToActor2<Actor1RefT>where
Actor1RefT: RefUnwindSafe,
impl<Actor1RefT> Send for Actor1ToActor2<Actor1RefT>
impl<Actor1RefT> Sync for Actor1ToActor2<Actor1RefT>where
Actor1RefT: Sync,
impl<Actor1RefT> Unpin for Actor1ToActor2<Actor1RefT>where
Actor1RefT: Unpin,
impl<Actor1RefT> UnwindSafe for Actor1ToActor2<Actor1RefT>where
Actor1RefT: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more